It’s very unsatisfying to get gear that is reused from another game even if that gear is low to mid-level gear. The incentive of getting better equipment to show off or use on enemies. The driving force behind this type of game is the gear. The more challenging the activity, the better the reward. However, to reuse assets from an entirely different game, and not something innocuous like a lamp or a chair they re-used entire sets of armor and weapons.īabylon’s Fall follows the Looter-Shooter template, where the goal is to do activities and kill enemies to get gear. So if a developer reuses some older content, I usually don’t mind. As a 3D artist, I know how tight deadlines can be and that budgets are not infinite. First, I don’t think a developer reusing an asset is inherently wrong. Then players noticed that Babylon’s Fall was reusing assets from Final Fantasy 14. It made the game sharper, but overall it still looked pretty much the same. Platinum heard the fans’ outcry and tried to improve the graphics. However, with all sincerity and not the slightest bit of hyperbole, I can say that there are PS3 games that look better than Babylon’s Fall. I know you’re probably tired of every time the graphics in a video game aren’t up to par with the writer’s standards, the first thing they do is compare it to a PS3 game. Kudos to them for trying something new, but unfortunately, the graphics looked unrefined, almost blurry, and, for the love of god, why is everything so brown? The official Babylon’s Fall about page says: “Babylon’s Fall features unique visuals created with an original “Brushwork Filter” that gives the world a look reminiscent of living medieval oil paintings.” The cracks in the game started to show during the beta test. However, the execution of the game would have us all scratching our heads in anger and frustration. A live-service hack-and-slasher from the developer that made its name creating hack-and-slashers. On paper, Babylon’s Fall sounds like it should work. As of writing this, as seen on steam chart, the current peak number of players for Babylon’s Fall is 14.īut how did it get this bad? The trouble started when the game was released and would continue well beyond its launch. The peak number of players for Babylon’s Fall was 1,166, and that number only got lower. Without that the player misses out on a large portion of the game. That is not good for most games coming from a developer as big as Platinum Games, but it’s especially terrible for a live-service game.įor a live-service game to succeed, you need to have enough active players to support the matchmaking for your various activities. At launch, the game only had around 650 concurrent players. To say that Babylon’s Fall died isn’t entirely accurate because the game never lived. The tragic thing is that if companies learned from Destiny and its developer Bungie’s mistakes and triumphs, they would’ve had a better chance of succeeding. “Maybe they should stop putting ‘Fall’ in the title of live-service games,” I say as I remember Destiny 2: Lightfall releases this month.Īnd speaking of Destiny 2, I will be referencing the game because love it or hate it, Destiny is a live-service game that other games like Babylon’s Fall have wanted to mimic the success of. Platinum Games set out to make the next great action RPG, a live-service game with a solid single-player campaign and multiplayer activities where you and three friends face challenges and collect loot.īabylon’s Fall would join the rank of other failed live service games such as Godfall. They say the road to hell is paved with good intentions. Platinum Games is a developer that perfected the art of the hack-and-slash game, creating excellent titles such as Nier: Automata, Astral Chain, and Bayonetta teaming up with publisher Square Enix, arguably the masters of RPGs and storytelling, sounds like a match made in heaven. The Fall of Babylon’s Fall – Why Babylon’s Fall Failed - February 17, 2023.
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